Astral stalkers are abominations in the Dungeons & Dragons roleplaying game. Created by the gods eons ago, they served as living weapons during the Dawn War between the gods and primordials. They are excessively bloodthirsty creatures that hunt out of a desire to battle challenging prey.
An astral stalker typically stands between 9 and 10 feet tall with a hunched posture. They possess dark-green scaly skin and their fingers end in wickedly sharp talons easily as long as a human's forearm. One touch from a stalker's claw can leave a victim paralysed.
Astral stalkers regard all living things as prey and are driven to seek out stronger and stronger prey. However, stalkers are no fools and they will try to manipulate the surroundings of the hunting ground to their advantage in order to distract prey. Their preferred method of attack is to take enemies by surprise when their guard is down.
- Invisibility - Stalkers can render themselves invisible, perfectly blending in with their surroundings.
- Uncanny Sense - Stalkers can always detect nearby prey, even if they are blinded.
- Poison Dart - Stalkers create darts of bone within their throats that they then spit at prey to either kill or render unconscious.